//  @ Project : SSU Robot Simulator
//  @ File Name : PrismaticJoint.h
//  @ Date : 4/4/2011
//  @ Author : Andrew Holbrook
//
//

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>

#include <gl/GL.h>

#include "SSURoboSim/Kinematics/PrismaticJoint.h"

using SSURoboSim::Kinematics::PrismaticJoint;

PrismaticJoint::PrismaticJoint(float value, float min, float max)
	: Joint(value, min, max)
{
}

PrismaticJoint::~PrismaticJoint()
{
}

void PrismaticJoint::glJointTransform()
{
	glTranslatef(0.0f, 0.0f, Joint::getValue());
}
